Progress
Language Reference
BUTTON Widget
A button widget represents a push button on the screen. The button can contain a textual label or it can have images associated with its pressed and unpressed states. You can define a static button with the DEFINE BUTTON statement. You can create dynamic buttons with the CREATE Widget statement. This figure shows three buttons.
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ATTRIBUTES
METHODS
EVENTS
SEE ALSO
The chapter on buttons, images, and rectangles in the Progress Programming Handbook .
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