Progress
Language Tutorial
for Character
Widget Categories
All widgets fall into one of five categories that describe general function. These categories are:
- Window Widgets — Window widgets are workspace for your application. A window contains all other widgets. Character interfaces use one window, while graphical interfaces can use multiple windows.
- Container Widgets — Container widgets allow you to organize data, action, and graphic widgets. Container widgets include frames and dialog boxes.
- Data Widgets — Data widgets are the widgets you use to represent data from fields and variables. Data widgets include fill-in fields, text, editors, selection lists, combo boxes, radio sets, toggle boxes, sliders, and browse widgets.
- Action Widgets — Action widgets allow the user to direct the operation of your application. Menus provide groups of related processing options while buttons execute a single option. Buttons, menu bars, submenus, and menu items make up action widgets.
- Graphic Widgets — Graphic widgets help you decorate your interface. Use rectangles to make different kinds of borders. Images, which are available on graphical interface systems, allow you to include high-resolution graphics in your interface.
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